![]() Strategy Informer: Was that the main challenge then? Getting everything to stay upright? The largest construction walker is pretty resilient to heavy fire and can casually stroll through most walls. Sean Kennedy, associate Producer for Red Faction: Guerrilla If not, it would actually collapse under its own weight, which was an issue early in development. Anything you see in the world is built just like it would be in real life. This is essentially the first game to have true destruction, true physics-based destruction with realistic stressing, so everything in the world had to be built architecturally sound. That’s all possible because of the destruction engine we’ve made – Geo-Mod 2.0. So, the player truly can break down the EDF brick by brick. Sean Kennedy: Everything in the world that’s manmade – buildings, structures, cars or anything you can pick up is completely destructible. Does that mean that literally ever structure in Red Faction: Guerrilla is destructible? Strategy Informer: In a recent press release we read that players will be able to bring down the EDF brick by brick. ![]() ![]() ![]() Strap yourselves in tight, people…this is a big interview. Find out exactly how much destruction you can cause, the biggest challenges the team faced and what Kennedy thinks of Lucasarts’ Fracture. While we were there we put a Nano Rifle to Volition’s Associate Producer Sean Kennedy’s head and made him answer all of our probing Guerrilla questions. We smashed through the beautiful Georgian walls of Home House on London’s Portman Square to get a hands-on taste of the upcoming Red Faction: Guerrilla available to download in demo form on XBLA and PSN now. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |